Jul 20, 2008, 06:45 AM // 06:45
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Upcoming skill change
Which warrior skills do all of you hope get changed?
[decapitate] - I hope it loses the energy/ade loss and the extra damage as well. I'd just make it deep wound and a garnunteed critical to keep is usable.
[counterattack] - I'd add the functionality that it can't be blocked if you hit an attacking foe. I'd also increase the recharge by 2 seconds.
[signet of strength] - needs either its recharge lowered or its duration increased.
[warriors cunning] - needs a reduced recharge time, maybe it could be moved to tactics as well. Perhaps turn it into a stance as well.
[barbarous strike] - remove the condition on the bleeding, lower damage to compensate.
[pure strike] [jaihenju strike] - remove the conditional requirements, increase recharge to 10 seconds.
[savage slash] - give it a natural 1...8 damage and 1...24 bonus damage when a spell is interrupted.
[hundred blades] - Anet really, really, really needs to improve this one.
The Soldier's (blank) skills - they aren't too bad, but unless you are /p or have a paragon with you, it's harder to keep them up after the WY nerf... I think I'd reduce their effectiveness if you aren't under a chant or shout, but keep them usable.
And finally:
IWAY - in pvp only I'd make it a group-wide buff instead and decrease the recharge to 20 seconds... because I'm bored with the ursan-hate and miss the IWAY raging. If paragons can be broken, so can warriors.
In case you can't tell, I'm just kidding about that one.
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Jul 20, 2008, 07:00 AM // 07:00
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#2
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Soldiers Of Shadowsssssssssssss (ssss)
Profession: Mo/
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Decapitate is still worthless.... Don't really see the change
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Jul 20, 2008, 07:08 AM // 07:08
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#3
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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A guarenteed critical would put the damage close to evicerate and sassis would feel some love with the change if they use axes.
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Jul 20, 2008, 08:44 AM // 08:44
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#4
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Administrator
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[[Primal Rage] - I'd like it to become a skill, lose the skill disabling, and then push up the recharge and/or reduce the duration. It'd be fun then, being able to bust out some bigger damage for a bit.
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Jul 20, 2008, 05:15 PM // 17:15
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#5
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I would love to see a total retooling of this skill.
[Battle Rage] : Elite Stance -10 adren - For 1..17 seconds you attack 25% faster and deal +1..15 damage. This stance ends if you use a skill.
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Jul 20, 2008, 05:34 PM // 17:34
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#6
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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[hundred blades] : ditch recharge and change to cheap (!) adrenal attack, add a small amount of +damage (?)
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Jul 20, 2008, 05:45 PM // 17:45
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#7
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Crom The Pale
I would love to see a total retooling of this skill.
[Battle Rage] : Elite Stance -10 adren - For 1..17 seconds you attack 25% faster and deal +1..15 damage. This stance ends if you use a skill.
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I like either skill spamming or spiking, so not a fan of the end condition.
4a. lasts 5-21s. you move 16% faster and attack 16% faster AND gain 50% more adrenaline. This stance ends if you use a non-attack skill. when stance ends, lose all adrenaline
^_^ Split the speed buff to add to atk speed and halve the adrenaline gain? Oh yeah, now you've got an elite for some NASTY adrenal spam and near infinite ias + boost in one! Not as strong as Frenzy or Rush individually, but wow, the synergy should be godlike for a warrior...
Basic idea is like combining FGJ + Flail + Rush, but lessening their total outputs. Would be beyond broken if they were running full force and you can free up more space on your skill bar, which is what good elites supposed to do anyway...
At the very very least, make it 4a, for 5-21s. and give it the ability of Flail and Rush at the same time [no movement drawback] That'd be also very very powerful as well, saving up a precious skill slot for perhaps another attack skill instead of [frenzy/rush]
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Jul 20, 2008, 06:45 PM // 18:45
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#8
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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[Forceful blow] if target foe blocks they are knocked down.
This skill does not even make sense, Its forceful why are you getting KDed?
[enraged smash] Adds damage for each non charged adrenal skill.
[backbreaker] 3/4 the damage only 8 adren.
[renewing smash] 8 Adren 10 sec recharge
[irresistible blow] 5 adren
[crude swing] -20 armor
[belly smash] no cast time, 15sec recharge.
[cleave] 3adren
[critical chop] 1/2 cast
[lacerating chop] always does bleeding
[whirling axe] 3adren does not get disabled
[quivering blade] target foe is dazed and you lose all adren.
[hamstring] 5 energy
[hundred blades] 4 recharge
[flail] you move 25% slower
[burst of aggression] you lose half adren if you have 8 in str or you dont lose adren with 13 in str or something
["you're all alone!"] adjacent imo
as you can see i only care about hammer rly :P
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